#pragma once
#include "../entity.h"
class CItem :
	public CEntity
{
public:
	CItem(void);
	virtual ~CItem(void) = 0;
	virtual void PickUp() {};
	virtual void Render( void ){};
	virtual void Update(float fElapsedTime){};
	virtual bool CheckCollision( IEntity* pOther) = 0;
	void HandleEvent(CEvent* pEvent);
};

